A virtual economy system will play an important part of the universe, and will reward a multitude of achievements such as the discovery of rare uncharted jump points in space.Ī dynamic 'server mesh' instancing system will allow for a large amount of players to interact in a single area. Player statistics will be tracked and preserved throughout the game. The universe, and all the characters and events within it will be managed by a central "Galaxy" server. The game will also support VR and head-tracking systems. Everything has to be earned via practical skills, and reputation will play a very important part in a large empire spanning dozens of star systems.Īny combination of controller input such as joystick, HOTAS, gamepad, etc are supported for character and ship control. Star Citizen's open world promises a Freelancer/ Privateer-like experience where players are free to choose their own path.It will have cinematic events and an engaging story as the main attraction with many high-profile actors including Mark Hamill and John Rhys-Davies. The player joins the navy and is recruited by the titular Squadron 42. Squadron 42 is more akin to the Wing Commander series of military campaigns.Star Citizen is the online persistent universe and Squadron 42 is the single-player story component. The game is divided into two main components. The minimum cost package offers the same access to the game as any other package. These ships are not exclusive to the funding period and are being offered as an incentive for early backing and to support ongoing development costs. These pledge packages offer a selection of ships to fly, ranging from small trading vessels and fighter craft up to large multi-crew freighters and capital ships. It is currently being further funded directly from the Roberts Space Industries website via the sale of Ship/Game Packages. Star Citizen / Squadron 42 was a successful Kickstarter campaign and now holds the Guinness World Record for being the highest crowd-funded project of any kind. CIG consists of four main studios located in Austin TX, Los Angeles CA, Manchester UK and Frankfurt, Germany. The game is being developed by Cloud Imperium Games (CIG) and is using a heavily modified version of CryEngine 3 as part of an integration with Amazon's Lumberyard engine. Star Citizen is described as a first-person action game where player skill is the primary means of achieving outcomes. Those roles could include becoming a freelance merchant, a pirate or signing up for military duty as part of Squadron 42 - the single-player story component of the project. Players take on various roles and duties within a vast space-faring empire. Star Citizen was announced by Chris Roberts at GDC on the 10th of October, 2012 after he previously spent an extended period working in the film industry. Overview If I was making Wing Commander today, Star Citizen is what I would do.
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